Sketch
The original vector-based UI design tool for macOS. Still a solid choice for Mac-only teams, but lagging behind Figma in collaboration and cross-platform support.
Sketch Ratings Breakdown
Ease of Use
How intuitive and easy to learn the interface is.
Features
Breadth and depth of functionality provided.
Value for Money
Whether the pricing is justified by the features.
Customer Support
Quality and responsiveness of support channels.
Integrations
Ability to connect with other tools in your stack.
Pros & Cons
What We Liked
- Native Mac app performance (smooth even with very large files)
- One-time pricing option available (no forced subscription)
- Excellent vector editing tools
- Smart Layout for responsive symbols
- Clean, focused interface without browser tabs
What Could Be Better
- macOS only (no Windows, no Linux, no web app parity)
- Real-time collaboration requires Sketch in Browser (separate license)
- Smaller plugin ecosystem than Figma
- Web app (sketch.com) is limited compared to desktop
- Industry momentum has shifted to Figma — harder to hire for
Sketch Review: Still Relevant in a Figma World?
Before Figma went browser-based and ate everyone's lunch, Sketch was the UI design tool. It won an Apple Design Award in 2012 and became the industry standard from around 2014 to 2020. Ten years later, it is still getting updates and has a loyal user base. The question has shifted though — it is no longer "Photoshop or Sketch." It is "Sketch or Figma."
What Is Sketch?
Sketch is a vector-based UI design tool for macOS. It popularized Symbols (reusable components), Artboards (multiple canvas sizes in one document), and plugin ecosystems before any of that was standard.
Key Features
1. Symbols & Smart Layout
Create a button component, define text and color overrides, and every instance updates. Smart Layout makes symbols resize automatically based on content — similar to auto-layout in Figma. Design a button that says "Sign Up" and another that says "Subscribe Now," and Smart Layout handles the width difference without breaking anything.
2. Vector Editing
Sketch's vector tools are precise. Boolean operations (union, subtract, intersect) work without surprises. The pencil tool with smoothing produces clean curves. For icon design and illustration, a lot of designers still prefer Sketch over Figma.
3. Performance
Open a 500-layer Figma file on a MacBook Air and you feel the lag. The same file in Sketch runs fine. Native Mac app versus browser — that difference shows up in everyday use.
4. Developer Handoff
Developers can inspect designs via sketch.com without needing a license. Measure distances, copy CSS, export assets. Not as polished as Figma's Dev Mode, but it works.
5. Prototyping
Link artboards, add transitions, preview in the app. Fine for click-through workflows. For conditional logic or advanced animations, you need a separate tool like Protopie or Axure.
Where Sketch Falls Behind
macOS Only
This is the real problem. One Windows user on the team — a developer, a PM, a stakeholder who wants to inspect designs — and Sketch is out. Its web app is read-only for viewers. You cannot edit in the browser.
Collaboration Is an Add-On
Real-time editing needs the "Sketch in Browser" feature, which means a separate Workspace plan. Multiple designers can work on the same document, but there is no multiplayer cursor or live presence. Feels more like passing a document back and forth than designing together.
Plugin Ecosystem
Roughly 700 plugins exist. Useful ones: Stark (accessibility), Anima (responsive design), Runner (productivity). But the ecosystem has stopped growing. New plugins ship for Figma first. Some Sketch plugins have been abandoned.
Pricing
| Plan | Price | Key Features |
|---|---|---|
| Sketch (Classic) | $99/year (per editor) | Mac app, cloud storage, web app viewer |
| Workspace | $10/editor/mo | Same as Classic + real-time collaboration |
| One-Time Purchase | $99 (one-time) | Mac app only, one year of updates |
Cheaper than Figma ($15/editor/mo) and Adobe XD (requires Creative Cloud). The one-time purchase option is rare these days and freelancers appreciate it.
Sketch vs Figma: The Honest Comparison
| Feature | Sketch | Figma |
|---|---|---|
| Platform | macOS only | Browser (all OS) |
| Performance (large files) | ⭐⭐⭐⭐⭐ | ⭐⭐⭐ |
| Real-time collaboration | ⭐⭐⭐ | ⭐⭐⭐⭐⭐ |
| Plugin ecosystem | ⭐⭐⭐ | ⭐⭐⭐⭐⭐ |
| Vector editing | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐ |
| Prototyping | ⭐⭐⭐ | ⭐⭐⭐⭐ |
| Price | $10/editor/mo | $15/editor/mo |
| Hiring & team adoption | Getting harder | Industry standard |
Our Verdict
Sketch did not get worse. The industry moved on. The app is well-built, performs great, and costs less than the competition. For a solo designer or a Mac-only team that cares more about performance than collaboration, it still works.
But hiring is getting harder. New designers learn Figma. Job postings ask for Figma. Design systems are built in Figma. That gap grows every month.
Score: 7.8/10 — Overtaken by Figma but still a capable tool for Mac-only teams. If you are already on Sketch and your team is all-Mac, no rush to switch. Starting fresh? Pick Figma.
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